I had a longer conversation with Markus Wagner last week about getting moves in the fiction.
His point was, that in DW you only get 9 extra moves from your levels. Getting extra moves breaks that balance. When you can “just” get Divine Guidance/Cast a Spell by rescuing a god, that is not fair to the other players who would have to work to get this. Especially if there is a Cleric in the group. He suddenly is way less interesting/special.
I have no problem with this (especially because it’s a clear example in the book, p 28) and think class balance is really no thing in DW but i understand the argument.
What are your experiences with prescriptive advances in Dungeon World?
(and yes, we freed a god in our session)