FATEWorld… bringing Fate Aspects into Dungeon World.
When I first got into Fate, I wanted to put Aspects into every other game I played. While that urge has diminished a bit over time, I can’t help thinking that expanding the Bonds into full-fledged Aspects would be very cool.
Here’s how I’d do it: You get a number of Aspects equal to your number of Bonds. You may choose a phrase naming a relationship with another character if you wish, but you may also choose statements about your character’s background, hobbies, catch-phrases, enemies, and so on. “Dumb as an ox and twice as strong” might be an Aspect, or “I can always spot a liar, because it takes one to know one.”
Players get a number of Fate points equal to 1/2 their number of Aspects (So 2 points for most characters). I like to use poker chips to represent them. Whenever you think an Aspect can help you in a situation, you may spend one of your Fate points for a bonus. If you spend it BEFORE you roll the dice, it’s worth +2 on your roll (or -2 on someone else’s, if appropriate). If you spend the point AFTER you roll the dice, it’s either worth +1 (or -1) or you may reroll the dice, keeping the new result, even if it’s worse.
The GM can also declare situations when your Aspects can hinder you or cause trouble, giving the enemies similar bonuses or compelling you to follow your Aspect. If you agree, you receive a Fate point to add to your supply.
What do you think?