How do you guys handle a miss on Spout Lore? I’ve been using it as an opportunity to “Reveal an unwelcome truth” and sometimes use the opportunity to make the adventure more dangerous as a result. Basically tell the party some detail that makes the subject matter at hand more dangerous. The inverse of a 10+ kinda sorta.
Example: My group was planning on raiding the tomb of the long dead Khan. My Druid decided to spout some lore about “secrets of the tomb.” He rolled a 4. I decided to tell him that he has heard tales around the fire telling of the Khan and his power. That it is said the Khan was stronger, faster and more powerful than any man in his time. It was said that he had power even over Death.
The failure on the roll made my idea of the adventure/tomb go from a spooky crypt where a dead warlord was buried, to a Prison where his Undead from still resides.
Is this off base? Or do people do similar stuff with Spout Lore?