2 thoughts on “Heroic Monster Slayer”

  1. 2-5, unless good armor is scarce in the world, e.g. Dark Sun.  I’d say 6-10 if the armor gave you an aspect of the monster you slew — breathing dragon’s fire, a carrion crawler’s paralytic touch, ankheg spit, something like that.  (I suppose that could be a second move in theory, e.g. 2-5 gives you quick armor creation from skins, 6-10 grants you their strength, but I dunno if that was your intention.)  “When you imbue your monster skin with its essence and fashion it into armor, pick a monster move this grants you access to and describe how that works.”  But, to answer your actual question — 2-5.

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