Still not quite finished with my Assassin class, but I have the right moves locked in to do a CC version:
The Assassin (CC edition)
When you have taken a life in exchange for financial reward, you may take the following move when you next level up:
When you have downtime and put out word that you’re looking to take on a contract, roll +Int. On a hit, someone approaches you with a job – they’ll give you a name and maybe a description. Roll 2d6: that’s what the job is worth to them, in tens of coins; take it or leave it. On a 7-9, the job has strings attached – they want you to kill the target in a specific way or place, by a specific time, etc. If you fail to complete a contract, take -1 ongoing to Contract Killer until you prove your worth again.
Once you’ve taken Contract Killer, the following moves count as class moves for you; in addition to your normal list of moves, you may choose from this list when you level up:
When you spend several hours scoping out a place, person or situation, you can Discern Realities with +Int and add the following question to your list of choices:
– what would be the most opportune moment to strike?
When you put out word that you’re looking to take on a contract and get offered a job, their offer is double your roll.
Requiescat in Pace
When you fake a death – either yours or someone else’s – roll+Int. On a 10+, the evidence you planted is foolproof – everyone will believe you or the person you’re helping have died, and no one will go looking. On a 7-9, the staged death is sloppy and unconvincing, and won’t stand up to rigorous inspection – although it looks convincing at first.
Replaces: Ill Repute
When you put out word that you’re looking to take on a contract and get offered a job, name your price. If they can afford it, they’ll pay.