Ok…I need a little design help. I am working on a one-shot adventure for running at Conventions. I dont want to give away the real plot so lets us this example.
The PC’s have been hired to get an artifact from a dungeon. They know that another party of adventurers have also been hired, and are also in the dungeon.
I want to have a series of escalating steps of the other party getting closer to the artifact, eventually reaching the artifact. So the escalation steps could be:
– Discover signs of a rival party
– Stumble into a trap by the rival party
– The way is blocked by the rival party
– The rival party is getting the artifact
– The rival party is leaving with the artifact
I also don’t want to just escalate the actions of the other party when I feel like it. I want something like being able to only escalate as part of or as a move. So that I as the GM don’t know if the other party will be in the artifact chamber when the players get there. Perhaps the players are efficient and move through their challenges quickly and outsmart the other party. Or perhaps they do not do as well, and when they arrive in the chamber its empty with scrape marks showing the artifact has been dragged away.
Here is my question. How in Dungeon World do I model this?
Is this an Adventure Front? If so, would I use a move to (and which one) to escalate it? Or is it something totally different?