I just came across a contest called “The One Page Dungeon Contest”. Basically, it’s a contest about making an adventure that fits a single page, and it has to be system neutral. Unfortunately, it ends today, so I can’t join in, which I really wanted to.
It did spark my interest however. I was thinking on a way of using this in a random dungeon style, based on this entry by I found on Dyson’s Dodecahedron:
Basically, the party is supposed to wade through a jungle in the above adventure, and they will inevitably encounter some bad stuff there. The encounters are random however, you roll on a table to see what you have to fight/overcome.
I thought about using this approach for one-shot games, meaning that instead of having a finished dungeon, you just roll to see what is in the next room. Every time you enter a room, you mark it off on the list, so that if you roll the same room again, you skip downwards on the list, until you get to a new room.
This allows the list to be longer than the number of sides of the die you roll. You could have 15 rooms and still only roll a d8. The higher the room number, the further into the dungeon it is.
As the party progresses, a map is drawn over the dungeon. The dungeon would be created randomly, but I just thought it could be fun to try out at some point.