Not everything needs lots of hit points to be a problem.

Not everything needs lots of hit points to be a problem.

Not everything needs lots of hit points to be a problem.

Originally shared by Jeremy Friesen

In our second session, the characters witnessed the slave Littlings turn upon the city. By themselves, not terribly dangerous, but when its 30,000 critters, it gets obnoxious.

Fictionally, most of the moves were about stealing gear, gnawing off things.

The littlings were inspired by the Watchmaker moties of “A Mote in God’s Eye”

http://codex.dungeon-world.com/monster/212003

3 thoughts on “Not everything needs lots of hit points to be a problem.”

  1. They did some damage to the PCs, but were more of a “don’t split up” threat and a “you stabbed wildly so it ran up your spear and into your pack” Basically i was using them as the incarnation of”take away their stuff”

Comments are closed.