I just ran an improvised game with 8 players in 2 hours (the only class left out was the thief!).

I just ran an improvised game with 8 players in 2 hours (the only class left out was the thief!).

I just ran an improvised game with 8 players in 2 hours (the only class left out was the thief!). Unexpectedly funny. They risked death underwater against giant crocodiles, found a magic death-bringing sword, disarmed a magically booby trapped door, and wiped out like ten flaming demons. Time ran out when they were facing four caped cultists trying to smash open a giant egg with strange hammers. Spotlight was not perfectly distributed but no one felt ignored. A great deal of precious time was spent deciding who should have healed who after the first fight.

One thought on “I just ran an improvised game with 8 players in 2 hours (the only class left out was the thief!).”

  1. The best thing probably was that we actually had enough time to draw an almost detailed campaign map, build the dungeon on a coherent theme (fire + reptiles!), and explore interesting character bonds (the cleric and the paladin sharing the same deity, the bard giving a demonstration of comradeship to the fighter, who treated the barbarian like the strongest martial artist in the world would treat a tekken player, and so on.)

    Five players are 17 years old, the other three are around 25 (and full time members of my ongoing DW group).

    Well no, the best thing was:

    “Hi guys! Long time no see! How are you! So did you bring munchkin?! What a blast we’re gonna have! What? My bag? Oh no, I just brought dungeon world with some character sheets, you know, just in case…”

    “Dungeon world?! They sent you the handbook? We’re going to play it. NOW. Fuck those card games.”

    “Well, but I thought we were going to play some casual game, I didn’t even bring enough pencils…”

    “Dungeon. World. Now.”

    Ok, now I’m bragging, but I swear it happened.

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