When you have managed to survive certain death by sheer luck and everyone agreed on what a lucky bastard you are

When you have managed to survive certain death by sheer luck and everyone agreed on what a lucky bastard you are

When you have managed to survive certain death by sheer luck and everyone agreed on what a lucky bastard you are

6 thoughts on “When you have managed to survive certain death by sheer luck and everyone agreed on what a lucky bastard you are”

  1. I think turning a 6- into a 10+ is a bit too powerful. At the very least turn a 6- into a 7-9…

    I also don’t like this because the 6-‘s and 7-9’s are what make this game fun. In fact a game where every roll is 10+ will be very boring. 

    Additionally lets say the DM has hold 3. He uses one of his hold to put you in a spot (he now has hold 2) you roll the soft move and get a 6- you turn it into a 10+ The way it is written there is never a reason for the DM to use the hold. If you want to make this fairer I would say the DM gets to exert a hard move (as hard as they wish) onto the player. Basically you shift your karma to have something slightly better happen now but you are in a lot of trouble later.

    With those 2 changes I think the base move would be much better.

  2. like this spot: 

    Dagoliir, you can support Sir Valentine but you have to drop your oil and lantern, taking out another one will eat up a charge of your adventuring gear or you could keep it in hand and drench yourself party in flammable lantern oil.  

  3. I actually am less concerned with Make Your Own Luck and more with Million to One Chance. With that move, why would a ranger ever choose to shoot their bow without a blindfold?

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