How dangerous do my fellow Dungeon World GM’s run their games? I can get a bit uncomfortable making things too dangerous, when I GM, so I tend to go easier on my players than I’d actually like.
I know it differs from group to group, but personally I’d want the players to reach the point, where they are uncertain whether they’ll survive or not. In fact, I would like to be uncertain if the players will survive or not.
It’s not about reaching the 50/50 odds, I just want to feel that there’s at least a possibility that someone might die from this. At what level do you guys keep the “pressure”?