Been reading the Legend of the Five Rings 4thEd corebook just recently, starting to think that Bushido World (a hypothetical DW hack I am now proposing :/) would be pretty frikken awesome. One of the things that often turns players off not-Japan settings is the fear that they’ll either have to learn a whole different ethical and cultural system or else ignore it and lose a lot of the flavour that makes it fun in the first place, but with the Moves structure you can build the core setting assumptions into the basic moves, allowing the mechanics to do a lot of the legwork of proper characterisation for you. In fact, you could create a core of seven moves based on the principles of bushido that would really help to get across the tone of the setting, e.g.;
When you speak with forthright conviction roll +Cha. On a hit, you are seen as both sincere and don’t cause offence. On a 7-9 pick one;
1. You are sincere but cause offence.
2. You cause no offence but are seen as a toady or a fool.