Planarch heritage hard move help needed!
In Ditchbiggin last night, our Bard and Wizard both sold all their heritages to a heritage infusion lab, melting themselves down into the mean form of all sentient life (which looks like a Stage 2 Invid pilot, thanks Kevin Siembieda!)
After that, they spent all the money they got from their donations on bargain-basement infusions. The Wizard got a dose of Pixie with a hint of Mushroom Folk. She rolled a 4 on her “receive infusion” move (copied below) and now I have a week to think about what kind of pain will be brought down. I told everyone I didn’t want to do any hard moves that weren’t fun, and the Wizard has pretty much given me carte blanche to do whatever I want, up to death (not interesting to me). This is the one I’m not sure what to do with.
The Bard got shot up with a Black Pudding and an Eldritch Ant-Queen. He rolled 10+ on the pudding infusion but 5- on the ant infusion. I’ve got some clarity on this one, I think that the Bard will not receive any of the Ant-Queen’s moves or looks but will receive all of her baggage. I think that maybe the deep races fought a genocidal war against the Eldritch Ants generations ago in some parish pre-Dis, and some terminators have been lying in wait for the Ant Queen to reawaken.
(the move in question)
When you receive a heritage infusion, you gain a heritage move appropriate to the donor. Then, roll -the number of “native” heritage moves you currently have. On a 7-9, choose two, on a 10+ choose three.
* You may choose the heritage move you gain
* You permanently gain the heritage move
* You do not bodily transform to resemble the donor
* Your future offspring will be viable
* You are not haunted by anxious dreams of your new-but-alien heritage