I’ve been reading the rules for Apocalypse World, since my favorite RPG system (guess which) is a derivative of it.
As I read through the book, I notice a lot of things that are really different, such as HP versus harm track, and how stats are handled differently.
I suspect that most of these changes are made to make the game feel more like old school D&D.
However, I still like how AW handles stats more than how DW does. It is not because I am dissatisfied or anything, it just “feels” better.
To be honest, I don’t like the 3-18 stat array from DW, mainly because it feels a lot like a “ability tax” system. If you have 13 in a stat, then you must spend three levels worth of attribute points in order to go from a +1 bonus to a +2 bonus. Anything in between has no tangible effect.
You can’t even compare the stats against monsters since they have none. Each time you want to see if you’re stronger than a monster in some way, you Defy Danger using strength, since this form of stat comparison is unsupported.
Don’t get me wrong, I love the simplicity of monsters, it is not because I wanted them to be more complicated. I just dislike the “tax”.
I might also just be perceiving this the wrong way. Is there something I’m missing here? What is the point of the “in-between” values?
If Adam Koebel or Sage LaTorra would give an answer to this, I’d be most happy, although I suspect it is merely because the stats are a sacred cow to D&D.