I’ve a personal bias against any class acquiring wizard spells simply by multiclassing into it. To my mind Wizardry is a learned skill acquired after years of study, apprenticeship and practice. Barbarian Joe simply acquiring “Cast a Spell” on level up, doesn’t pass the sniff test.
To correct this I present the Madwand (with a strong tip of the hat to Roger Zelazny):
“You have no organized or formal training but somehow have learned to use magic. Maybe you were the apprentice of some hedge wizard, maybe you are a natural talent who can see magic and pull its strings, or maybe you discovered your abilities in some ancient tomb. Whatever the origin, you can wield magic.”
Cast a Madwand Spell (replaces “Cast a Spell” on the Wizard playbook)
When you Cast a Madwand Spell, roll +INT. On a natural 12 the casting is a major success resulting in maximum or bonus effect (GMplayer decide). On 10+ the spell is a success. On 7-9, the spell is cast, you lose the spell, and choose one:
• You draw unwelcome attention to yourself. The GM will tell you how.
• You suffer the effects of lingering backlash: take -1 ongoing to cast a spell until the next time you Prepare Spells.
• Take 1 Wound due to extra strain or harm caused by your own magic.
On a natural 2 you suffer an intense Arcane backlash causing you to botch the spell (lose the spell) and the GM chooses two.
The move below is also on the Madwand “Starting Moves” list
Person or Place of Power
A PersonPlace of Power plays a large role in your magic and theyit remain important to you. Once per year (at least) you feel compelled to visit to reconnect with your Source and perhaps gain further magical insight. You care about the well-being of your PersonPlace of Power and will aid if the need arises.