So the wizard is not allowed to cast Alarm anymore.
(There’s an ever-growing list of who is not allowed to do what. For example, Gregor the Fighter is no longer allowed to trailblaze after last session’s hobgoblin ambush.)
Aelfwalch, who is an aspiring necromancer, has magic missiles that look like screaming skulls, so I was pretty interested in what his alarm spell was going to look like. As he paced the perimeter of the circle, ghostly hands and faces reached up out of the ground and then subsided, waiting. As he closed the circle, he rolled…
Well. He’s summoning spirits to call out a warning of danger, I think to myself, and I flip through the undead section. And oh look,, there it is—a spirit who calls out a warning of danger. I start to describe the translucent, cadaverous form rising up from the ground and I see the look of horror on the player’s face, and he’s way more into this than I would expect…
…oh, wait a minute. His master died under “mysterious circumstances” on the ship ride over, didn’t he? I add in some seaweed and ghostly water to the description and glance down at the banshee’s writeup. “A victim of betrayal (often by a loved one)”
Some things are just meant to be.