Presenting a new base class (rather overdue), the Alchemist, primarily designed to fit into a game within the…

Presenting a new base class (rather overdue), the Alchemist, primarily designed to fit into a game within the…

Presenting a new base class (rather overdue), the Alchemist, primarily designed to fit into a game within the setting of the Monster Blood Tattoo novels which don’t really have magic as such, much like two previous compendium classes I’ve done, the Fulgar and the Wit. I’m not really trying to reinvent the wheel with this class, it’s basically a Wizard variant with a few little tweaks I thought were neat. The potive (spell) list isn’t complete yet, so for the time being it’s usable only with the Wizard spell list. I’m sure I’ve made some mistakes somewhere along the line though, so please gimme some feedback on how to make this class better.

One thought on “Presenting a new base class (rather overdue), the Alchemist, primarily designed to fit into a game within the…”

  1. I’ll comment once I’ve had a chance to check it out.  I’m starting a DW game this coming tuesday, and have a player who expressed interest in playing an alchemist.

Comments are closed.