4 thoughts on “Hmmmm.”

  1. It all comes down to framing. In AW the default assumption is that to get things done you have to fuck someone up. The Touchstone has tools, Indomitable and Towering presence, which allow them to walk into tough situations that AW requires and walk out with what they want. They can also be terrifying killing machines but that is about what the player brings not what the playbook brings.

  2. Apostle of Peace

    d10

    6+CON

    Good: When you stand between the oppressed and the oppressor.

    Good: When you allow yourself to be taken to spare others violence.

    Halfling: When you sing to a crowd of how your god has provided to you name one thing and if the crowd can provide it they will.

    Elf: When you tell a crowd of the miraculous deeds of your god name some artifact of your god or theirs and they will tell you either what it does or where it may be found.

    _______ honors their god and can be trusted.

    _______ has shown mercy to their enemies and deserves respect.

    _______ has given of their time and money to the less fortunate and should be honored.

    Starting Moves:

    Lovely Feet: when you share the word of your god with another player’s character, roll+CHA. On a 10+, hold 3 over them. On a 7–9, hold 2 over them. Whenever you like, you can spend your hold, 1 for 1, to have them mark experience. On a miss, they hold 1 over you, on the same terms.

    Pacifying Words: When you want to disarm a charged situation, start speaking or singing and roll+CHA. On a hit, no one present can commit violence while they can see you or hear your voice. On a 10+, furthermore, if any of your fellow players’ characters leave the situation peacefully, they mark experience as well. On a miss, no one present can commit violence against anyone but you.

    Grace Under Fire: when you take damage in a fight, roll+CHA. On a 10+, hold 3. On a 7–9, hold 2. On a miss, hold 1, but take -1 forward. During the battle you can spend your hold 1 for 1 to:

    • Name an npc within your reach. You disable or disarm them (DM’s choice).

    • Name a character within your reach. You redirect their attack to another character within your reach, or else to nowhere — into the ground or a wall or the sky.

    • Name a character on the scene, but outside your reach. You cross the distance between you before they have time to adjust or react.

    • Ignore all harm to yourself from an incoming attack.

    Giving Thanks: When you bow you knees in thankfulness after you survive a dangerous situation, you and all who join you are healed of half of your Hit Point total up to that total.

    Advanced Moves:

    Alive in the world: when you take your bearings in a landscape or a settlement, ask 1:

    • Where could I hide here?

    • If I had to make a stand here, where would be best?

    • Who here is the most pious?

    • How could I gain access to this place’s or these people’s secrets?

    • How could I gain the undivided attention of all present?

    • How could I best become accepted as a part of this place or these people?

    • What or who is the source of the most pain here?

    Whenever acting on the answer requires a roll, take +1.

    Vow of Nonviolence: If, at the end of the session, you have dealt no damage to another living being you may gain an experience point.

    Vow of Peace: If, at the end of the session, none of your allies have dealt damage to another living being they gain an experience point.

    Vow of Poverty: When you give your share of any gains the party has made to a church of a good god hold 3. You may spend that hold to have what you need when you need it.

    Turn Undead: When you speak words of faith and prayer in the presence of the undead roll+CHA. On a 10+ the undead is destroyed. On a 7-0 the undead flees. On a miss the undead attacks you to the exclusion of all others.

    Censure Fiends: When you speak words of faith and prayer in the presence of the demonic roll+CHA. On a 10+ the demon is banished from this realm. On a 7-9 the demon flees. On a miss the demon attacks you to the exclusion of all others.

    Divine Protection: When you wear no armor or shield you get 2 armor.

    Pilgrim: When you ask for shelter from pious folk they will always find a dry bed and some food for you.

  3. I dig it, but there should probably be at least one bond reflecting, something along the lines of “___ relies too much on violence, I shall show them a better way” or something like that. In case all your allies AREN’T faithful, merciful, and generous.

    Now I kind of want to write up a Jade Phoenix Mage compendium class, though. Hmmm.

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