There’s a lot of moves that allow you to make some choices in DW, like Discern Realities and Volley on a partial.
I’ve been thinking about this for a while, about the choices, and some times it in a sense seems to be the character making the choice, as in Hack and Slash, where you can “open yourself up to an attack” in order to deal more damage.
I notice another more prevalent approach; giving options for the player to shape the story. This is reflected in moves such as Discern Realities. While the character might wish to learn the answers to some of the questions, it is ultimately the player that choose which questions that will be answered.
I actually prefer the latter approach, since it doesn’t tie the player down in terms of what his character wants, but lets the player decide the direction of the story.
I have not read the AW rulebook, but the emphasis on player choice in contrast to character choice in DW is something that really speaks to me.
In a lot of games, like D&D and WoD, you can only interact with the story through the actions of your character, and it really only serve to diminish story potential. You never get to say what you want, but only what your character attempts. In DW you are free to do both, almost all the time.
It’s just something I really like about DW, and may in fact be the feature I appreciate the most.