The first recorded set of these were quite literally slapped together by an industrious Goblin cobbler. They’ve since found use among lover’s of the eccentric and, in at least one instance, a Gnome with an overwhelming desire to possess sweets held by unsuspecting newborns.
When you defy danger with the assistance of the Spring-heeled Jackboots, describe how they assist you and roll +int. *On a 10+ the jackboots help you bound away, take +1 to defy danger. *On a 7-9 pick one:
– The jackboots have a minor malfunction. You will need to take some time
(and 1 use of adventuring gear) to fix them before they can be used again.
– The jackboots work, (take +1 to defy the danger) but you place an ally into
a spot as a result.
On a miss, something’s gone terribly wrong and take -1 to your defy danger roll.