I should probably save this for my blog, but I want to dump the idea out before I forget it. Maybe this will be my first draft.
I had an idea for a Dungeon Front for those having trouble with Adventure Fronts. It’s one level lower than an Adventure Front and breaks down a danger into the front format for play.
Just recently I was describing a small dungeon I created as a first session for a Hangouts group. The dungeon was a Goblin Lair. There was a false lair with a hidden door to a chasm with the bridge on the wrong side. Then was the real lair with a bunch of goblins.
Describing it as a front I’d come up with my Dangers. For example: The Chasm. The players have to cross it against a small force of hostiles defending it. There’s a bottom but it’s “protected” by the Otyugh sleeping in the goblin’s trash heap.
Another Danger would be the Goblins, who want to protect their king and their lair.
Stakes would be: How will the party cross the chasm? What happens if the Goblin King surrenders? What item of value brought the party to the lair?
Grim Portents would be how the dungeon reacts to being threatened.
Chasm Guards alerted
Word sent to Goblin King of intruders
I thought of this because I have trouble coming up with adventure fronts. My ideas are always very local and very immediate. However, when I design dungeon’s I’m always thinking: Why is that here? How do they defend themselves. What happens when they are attacked, etc. I thought I would leverage that into a Dungeon Front.