Pulled out of one of my comments lower down:

Pulled out of one of my comments lower down:

Pulled out of one of my comments lower down:

I’ve been collecting ideas for “worse outcomes, hard choices” for melee:

    •    Opponent shoulders past to threaten someone vulnerable

    •    Character is pushed into dangerous terrain: off ledge, down stairs, into fire [note “forceful” tag means this happens in addition to dealing damage, but any opponent might push or trip as an attack]

    •    Armor or weapon is damaged or destroyed

    •    Are they carrying anything dangerous or valuable?  Poisonous, flammable, or breakable?   Was that a good idea?

    •    Deal damage from an ignored threat;  e.g. a fighter is being threatened by three lizardmen with spears.  If she just rolls to cream one of them, that’s a golden opportunity for one of the others to run her through.

    •    Helmet stops the blow, but bell is rung, clock is cleaned; take -1 forward

    •    Inflict a debility, particularly stunned, confused or scarred.

I’d be happy to hear more interesting outcomes, particularly for “regular” humanoid combat.

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