A question for DW GMs:
How do you, in your group, handle advancing fronts?
I’m working on an old idea for a campaign – I know that something I want to address (one of the great world mysteries for my players) revolves around artifacts that are at the core of kingdoms in the world. I also want to emphasize that, while the players are heroic, they can’t be everywhere at once; when they have the option of pursuing several possible actions, the ones they don’t pick will get worse, which in turn will affect my campaign front – the one that I plan on being a slow reveal.
So. What are your rules of thumb? How do you reveal front advancement to your players? What do you do to both incorporate what your players do and make the world seem alive?